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Medieval Scene WIP01

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YATAAAAAAAAAAAAAAAAA !!!

The first preview of my end year work for school ( who said I'm late ? The end of the school year is in august, ok ? ^^ ).

First, we have to reproduce this little scene from Trull called "Winhall" ( "Hall of Victory" in German I think... ) :

[link]

I suck in environment so it was a real pain to do for me, as I want to have a good result. Everything is handmade, sculpted and handpainted, no photo used.

It's designed to be a beauty map, for PS3. For now I have 2x1024² dif+norm for the stone wall and the wooden beams, everything else use 512² textures. It's a final quality view, but it's not the final lighting I think... Of course this part is not totally finished, no decals, no meshpaint, and a lot of things to add ). The ground texture comes from UDK packages.

I will do a specification sheet later.

Software :

- 3Ds Max
- 3D Coat
- ZBrush
- Photoshop
- xNormals
- UDK

This is a schoolwork, it belongs to me and the Haute Ecole Albert Jacquard, Namur, Belgium. Reproduction made with the authorization of Trull.

EDIT : you can now see the spec sheets here :

[link]

[link]

Next WIP :

[link]
Image size
1800x4586px 5.19 MB
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